I’m a creative and strategic
cross-pollinator.

From 2005 to 2019 I gained a broad view of the marketing industry from the bottom-up and eventually from the top-down. I moved from roles on photoshoots where we made ads and editorials, to creative roles, to creative strategy, to global digital strategy at the marketing holding company McCann Worldgroup. Recently I’ve returned to work on set again, this time in front of the camera lens as a model.

Since I left the marketing industry, I’ve spent my time working with organizations focused on defining responsible technology practices, AI ethics, existential risk, the future of Human-Computer Interaction, privacy and safety in XR, and writing audit rules for independent audits of AI systems. I contribute to international technology standard-setting efforts including IEEE P7008 Standard for Ethically Driven Nudging for Robotic, Intelligent and Autonomous Systems; and the IEEE industry connections group Dignity, Inclusion, Identity, Trust and Agency.

I’ve been involved in creating and judging independent games since 2010. I created a tabletop game with a group of talented collaborators, called The Forger, and it was a finalist at Indiecade in 2016 and 2021. I helped found an escape room company called Escape My Room and designed its first game, the Mardi Gras Study. I’ve served as an annual juror of independent games for Indiecade since 2017 and Games for Change since 2023.

I have a Master of Fine Arts degree in Design and Technology from Parsons, The New School for Design and a Bachelor of Arts degree in Art and the Mind (an interdisciplinary major I designed which involved Philosophy, Psychology, Education, Studio Art and Dance coursework) from Hobart and William Smith Colleges.